I have been working hard to finish the previz and presentation, which I presented this friday.
The previz was based on the animatic, but with clearer camera moves.
The presentation was terrible. Sure, they liked the previz, but they didn’t have much faith in me pulling it off.
So I will have to try and convince them to let me continue. I’m thinking of removing one of the shots (shot 2), meaning one less matte painting. The lava, that they mentioned, might just be based on stock footage with a lot of fumes covering the view.
There’s some convincing to do Friday this week. I’ll have to prove that I can make a matte painting and some camera tracking.
Some simple geometry will be modeled, based on a Pete Draper tutorial on how to create a volcano. I will then set up a camera, render and paint over the render in Photoshop, and project it back onto the geometry in 3D Studio Max.
The same thing will be done for the rest of the shots.
D for Dragon Head is done and ready for the presentation on Friday.
Eleven more to go *sigh*
I started with my initial sketch and coloured on a new layer in with a natural brush set to ‘colour’. Adjusted opacity. Made a gradient fill with texture for background, then I started painting with a natural brush set to ‘normal’, with angle jitter turned up to around 70-80%. Then I adjusted levels and saturation.
Last week Mark helped me plan the shooting of the footage for my AVE assignment. Michael helped me set up things and switched between being cameraman and actor. Later on Bjørne, Erlend and Andreas came and helped me out with the more complex shots. Bjørne became my actor, Erlend and Michael swithced between being cameramen and holding a lamp. Andreas controlled the flickering of the light. Mark shot the last shot as it required the use of a lift.
Here I'm directing Bjørne, while Michael is holding the lamp. Mark is the camerman.
I’ve started modeling the characters in 3D Studio Max, and I still struggle with the head.
The model is being made with facial animation in mind, which means I have to get nice edge loops. This have proven far more difficult than I anticipated, but it seems like I’m back on track now.
about me
I’m a 25 year old norwegian male student, currently residing in Middlesbrough, UK
My goal is to get a bachelor degree in Digital Character Animation at Teesside University, and get into the industry as an animator or concept artist(when I’m good enough).
This blog is here partially to push myself to become a better artist.