AVE: Hard disk drive crashed… No backup! (links)

My hard drive crashed. While my computer is up and running again with a new hd and Win 7, I’ve lost all my files. Every single one.

I curse thee, foul desolate storage units of despair!!!

The good thing though, is that I have Win 7 as opposed to Vista, and I’ve started backing up my files online.

This is a major setback in every module at school, but I don’t think it’s hopeless. I just have to workincredibly hard . Yes, it sucks, but I’ve learned a very important lesson. Backup your files!

AVE: Previz and Presentation

I have been working hard to finish the previz and presentation, which I presented this friday.

The previz was based on the animatic, but with clearer camera moves.

The presentation was terrible. Sure, they liked the previz, but they didn’t have much faith in me pulling it off.

So I will have to try and convince them to let me continue. I’m thinking of removing one of the shots (shot 2), meaning one less matte painting. The lava, that they mentioned, might just be based on stock footage with a lot of fumes covering the view.

There’s some convincing to do Friday this week. I’ll have to prove that I can make a matte painting and some camera tracking.

Here’s the previz:

Contact/Mail problems

I’ve had some problems with my primary mail account lately, so if you’ve tried to contact me in the past two weeks, you’ll have to do it again.

Thank you :)

AVE: Research

I haven’t been able to work on AVE, because of a lot of work on the DC3, SPB and PP60 modules.

What I have to share now is some of my research.

The volcano will be based on the one from The Lord of the Rings (Mount Doom), but with a brighter sky.

Some simple geometry will be modeled, based on a Pete Draper tutorial on how to create a volcano. I will then set up a camera, render and paint over the render in Photoshop, and project it back onto the geometry in 3D Studio Max.

The same thing will be done for the rest of the shots.

PP60: Animatic (WIP)

Phew! I think there are around 48 storyboard frames at the moment, but still more to come.

Here’s a WIP of the animatic:

DC3: Presentation

The illustrations that I’m going to present: (click to enlarge)

Continue reading ‘DC3: Presentation’

DC3: S for Scout (Final)

Made this one over the night, as I don’t have much to show on the presentation today.

It’s a concept for a futuristic scout on a distant world… *sigh* Yes, “space marines” are fun to create.

DC3: D for Dragon Portrait (Final)

D for Dragon Head is done and ready for the presentation on Friday.

Eleven more to go *sigh*

I started with my initial sketch and coloured on a new layer in with a natural brush set to ‘colour’. Adjusted opacity. Made a gradient fill with texture for background, then I started painting with a natural brush set to ‘normal’, with angle jitter turned up to around 70-80%. Then I adjusted levels and saturation.

Here’s the final image:

AVE: Test shoot

Last week Mark helped me plan the shooting of the footage for my AVE assignment. Michael helped me set up things and switched between being cameraman and actor. Later on Bjørne, Erlend and Andreas came and helped me out with the more complex shots. Bjørne became my actor, Erlend and Michael swithced between being cameramen and holding a lamp. Andreas controlled the flickering of the light. Mark shot the last shot as it required the use of a lift.

Here I'm directing Bjørne, while Michael is holding the lamp. Mark is the camerman.

PP60: Modeling the characters

I’ve started modeling the characters in 3D Studio Max, and I still struggle with the head.

The model is being made with facial animation in mind, which means I have to get nice edge loops. This have proven far more difficult than I anticipated, but it seems like I’m back on track now.