My first matte painting ever! Whoooo!
Obviously heavily inspired by Dylan Cole’s LOTR Mordor matte paintings, but this is made from scratch (if you don’t count the photos (which is part of making a matte painting btw!)).
Art, Portfolio, Showreel
The time had come to finally deliver something for the DC3 module. It was interesting considering that the only delivery was at the end of the year, but I don’t complain. The final part of the ICA, before handing in things, was to draw pictures of “The continents”.
So here are the drawings that I delivered (had to be twelve, and two of them had to be in traditional media), and it seems like you can learn a lot from observing life to learn to draw as well. I didn’t draw as much this year as I intended to, but still I can see improvement in my work. Wonder what it would look like if I had made drawings all the time… Well, that will be something I’ll have to work on, after all the other modules are finished.
Anyway, here are the pictures that I delivered (in alphabetical order), some unfinished (like the environment and the scavenger), and some of them you’ve seen before. As always, click to resize.
Alphabet: D for Dragon Head
The last part of my ICA is to create something from the continents of the world (meaning I can do almost anything I want), so I’m going to make a Japanese fortress/city. For this I needed a cloud brush, which worked perfectly, but I got lost somewhere… Making a SPACESHIP!!! Oh yeah!
Well, it ended up as a speed painting, testing more brushes from the same package. These brushes are from Adonihs’ deviantart page, and can be found HERE.
Now back to work!
My hard drive crashed. While my computer is up and running again with a new hd and Win 7, I’ve lost all my files. Every single one.
I curse thee, foul desolate storage units of despair!!!
The good thing though, is that I have Win 7 as opposed to Vista, and I’ve started backing up my files online.
This is a major setback in every module at school, but I don’t think it’s hopeless. I just have to workincredibly hard . Yes, it sucks, but I’ve learned a very important lesson. Backup your files!
The illustrations that I’m going to present: (click to enlarge)
D for Dragon Head is done and ready for the presentation on Friday.
Eleven more to go *sigh*
I started with my initial sketch and coloured on a new layer in with a natural brush set to ‘colour’. Adjusted opacity. Made a gradient fill with texture for background, then I started painting with a natural brush set to ‘normal’, with angle jitter turned up to around 70-80%. Then I adjusted levels and saturation.
Here’s the final image:
Update (26. November 2009): I made this in Photoshop, but after a presentation/tutorial by Nigel Dobbyn at the University, I’ve decided to continue this style in the superior (for inking) Illustrator.
This is an experiment. I went away from my sketchy/painty style and went for some comic book-ish style for this piece.
It just started as a doodle, but I kept working on it. The composition is not good at all, but this is one layer, so I can’t move things around easily. Note to self: Start with composition next time.
I could remove the guy to the right and cut away a tiny bit of the backgrond, then it would be solved, but it wouldn’t be a team anymore.
And yes, Mike Mignola is awesome…
I’ve been busy with other things this week, but managed to put together an animatic for the AVE assignment.
I took the storyboard pictures, cut them out and imported them in Adobe Premiere. Then the shots we’re put together in the timeline and timed.
Added an animated cloud layer over the exterior shots and a fume layer over the interior shots. They are hard to see in the render I did, but will hopefully be fixed.
I added a piece of music that I intend to use in the final product. Sound effects are yet to be put in.
Here is the animatic:
I was looking through my sketch folder and found this, which I apparently did 22. October…
…Which I played around with until I got this:
Now I just have to finish the thing.
The balance of the character is of course wrong, but I will fix this later, when I continue working on it.
I will give him/it some weapon and maybe decorate him with skulls and bones, to make him/it become ‘H’ for ‘Hunter’.