Some simple geometry will be modeled, based on a Pete Draper tutorial on how to create a volcano. I will then set up a camera, render and paint over the render in Photoshop, and project it back onto the geometry in 3D Studio Max.
The same thing will be done for the rest of the shots.
D for Dragon Head is done and ready for the presentation on Friday.
Eleven more to go *sigh*
I started with my initial sketch and coloured on a new layer in with a natural brush set to ‘colour’. Adjusted opacity. Made a gradient fill with texture for background, then I started painting with a natural brush set to ‘normal’, with angle jitter turned up to around 70-80%. Then I adjusted levels and saturation.
Last week Mark helped me plan the shooting of the footage for my AVE assignment. Michael helped me set up things and switched between being cameraman and actor. Later on Bjørne, Erlend and Andreas came and helped me out with the more complex shots. Bjørne became my actor, Erlend and Michael swithced between being cameramen and holding a lamp. Andreas controlled the flickering of the light. Mark shot the last shot as it required the use of a lift.
Here I'm directing Bjørne, while Michael is holding the lamp. Mark is the camerman.
I’ve started modeling the characters in 3D Studio Max, and I still struggle with the head.
The model is being made with facial animation in mind, which means I have to get nice edge loops. This have proven far more difficult than I anticipated, but it seems like I’m back on track now.
Update (26. November 2009): I made this in Photoshop, but after a presentation/tutorial by Nigel Dobbyn at the University, I’ve decided to continue this style in the superior (for inking) Illustrator.
This is an experiment. I went away from my sketchy/painty style and went for some comic book-ish style for this piece.
It just started as a doodle, but I kept working on it. The composition is not good at all, but this is one layer, so I can’t move things around easily. Note to self: Start with composition next time.
I could remove the guy to the right and cut away a tiny bit of the backgrond, then it would be solved, but it wouldn’t be a team anymore.
I’ve been busy with other things this week, but managed to put together an animatic for the AVE assignment.
I took the storyboard pictures, cut them out and imported them in Adobe Premiere. Then the shots we’re put together in the timeline and timed.
Added an animated cloud layer over the exterior shots and a fume layer over the interior shots. They are hard to see in the render I did, but will hopefully be fixed.
I added a piece of music that I intend to use in the final product. Sound effects are yet to be put in.
My idea for the vfx project is approved. I have cut out the frames from the storyboard, and am about to assemble them into an animatic, which I will upload at a later point. I’ve also acquired some epic music, fitting for a vfx segment like the one I’m going to make, as well as footage of moving skies, for the matte paintings.
After the animatic is finished, I will start to make a simple previz and get ready to shoot some green screen footage.
In fact I’m going down to the green screen room right now to get familiar with the equipment.
about me
I’m a 25 year old norwegian male student, currently residing in Middlesbrough, UK
My goal is to get a bachelor degree in Digital Character Animation at Teesside University, and get into the industry as an animator or concept artist(when I’m good enough).
This blog is here partially to push myself to become a better artist.